To clarify a few things, namely in regards to my last post: I did not mean to come off as an experienced modder; my expertise here is largely in design itself, I'm having to teach myself from scratch just like the rest of you (the majority of my recent experience coming from XCOM2/Skyrim, with some hazy memories of Doom/Quake mapping and working with eAthena).
If there's any topics pertinent to the aspects of outlining and designing content, that's the kind of thing I'm probably going to be most able to provide insight on.
@Draco359
On 7: I'm not saying that Terrain and Traps aren't nonfunctional, I'm saying they're significantly robbed of impact and strategic importance with how little they do in terms of scaling and application. Standing in electrified blood when you've got no MA left is still going to stun you-- It's the fact that it's so easy to ignore terrain effects and how difficult it is to make consistent use of them that I take issue with.
On 8: I think you're missing the point. Summoning is an interesting choice and a welcome addition, but there's a few issues with it's implementation (along with complimentary issues with how summoning in general is handled): Notable among these are that non-Summoners can't invest in their summons without sparing points for Summoning, that Summoning's scaling is out of whack, and that non-Summoning summons scale even more ridiculously because they try to compete with Summoning.
On 10: I'm not solely referring to CCs/stuns in this point; in fact I'm largely referring to the vast number of utility, damage, and buff/debuff-oriented abilities that are either irrelevant or weak and overshadowed by more directly impactful effects. Effects like Bleed, Blind, Chilled, etc are really underrepresented for a variety of reasons, and they could do with reason to shine; but what basically inspired this point was Flay Skin.
On a relevant note, I'm not calling solely for the previous AP system; simply pointing out that the removal of AP Management was a void that hadn't been filled in the mechanics, and that our current scale and implementation of AP is too tight and underwhelming (this is especially reflected in AP costs).