Originally Posted by GreatGuardsman

On 7: I'm not saying that Terrain and Traps aren't nonfunctional, I'm saying they're significantly robbed of impact and strategic importance with how little they do in terms of scaling and application. Standing in electrified blood when you've got no MA left is still going to stun you-- It's the fact that it's so easy to ignore terrain effects and how difficult it is to make consistent use of them that I take issue with.


I get shock stuned with MA at 20% or less if shocking touch or point blank electric discharge hits both the target and a electrifiable surface. I have that kind of luck.

Originally Posted by GreatGuardsman

On 10: I'm not solely referring to CCs/stuns in this point; in fact I'm largely referring to the vast number of utility, damage, and buff/debuff-oriented abilities that are either irrelevant or weak and overshadowed by more directly impactful effects. Effects like Bleed, Blind, Chilled, etc are really underrepresented for a variety of reasons, and they could do with reason to shine; but what basically inspired this point was Flay Skin.
On a relevant note, I'm not calling solely for the previous AP system; simply pointing out that the removal of AP Management was a void that hadn't been filled in the mechanics, and that our current scale and implementation of AP is too tight and underwhelming (this is especially reflected in AP costs).


I do have to strugle a bit to proc Chilled on opponents I give you that,but Blind is one of the easier conditions to apply (dust spells,burning whip and blinding radiance) you just need to cast the spell when you know you can blast through the magic armour. Bleed doesn't need many representations due to the fact that RNG is very eager to give you weapons that proc it on auto attack (or at least it is generous to me about it?)Scoundrel and Necro have more than enough entries for this proc to keep me happy.

Get a staff and set of full plate (if that set gives bonuses to warfare and scoundrel you rock) and the whirlwind skill on your mage and put him on the front line. You will laugh at the number of targets you can CC with blind(ing radiance). I do agree that poison,burning and cursed representations are over represented in this game.

And again I am simply not feeling that restrained by the AP system,I actualy view it as a masive improvement over D:OS 1. I like the fact that I am limited and have to think really hard about how far I move and if I should attack this turn....this is what makes Arena Mode and Single Player fun for me.(I bought the game so I can mod arena mode -combat is a big thing for me in this game).