*You rejoice, a full day of Divinity: Original Sin II is before you. After playing for a couple hours, you find a seemingly abandoned house. A quick convo later, you gained an achievement for your pacifism. The inhabitants gone, you decide to start looting. You open a box...........*
BOOOOOM.
*The screen turns black and the smell of fire fills your nose. Where did that blast come from? Power outage? No, the monitor is still on, as are all the lights in the room. Odd. You notice the firey smell comes from the casing of your PC...*
So yeah, a couple days without the option to play, through no action of my own. Also my full day abruptly cut short.
Anyway, some imput on the new stuff. Ship was pretty fun. Killed Tarquin, then the 2 Gheists really gave me a hard time. The final ship battle also was rather though, and props for the "you loose" cutscene. Second time around I fared better, mostly by keeping the insanely damaging Ghouls far away from Malady.
Anyway, my hard time seem to have been from being decked in lvl 5/6 gear during level 10 fights, similar happened in Driftwood. And while I've gotten lvl 10 gear now, most fights still have a tendancy to be very hard. The Scarecrows terror aura had me lose control first turn and watch myself die without being able to do anything. The voidwoken picking up the ring did 300 damage per hit, 2 shooting everyone it touched. Fortunately, it seemed more interested in teleporting or buffing it's companions than attacking or I would have lost more than just Ifan (taking aforementioned two-hit, single hits I could recover from). The Champion of the arena blitz backstabs each round (not sure *that's* intentional), by the end of round 1 all my magic users are dead. Let her have little magic armor and a lot of physical. So by round 2 Ifan dies, round 3 the Prince from the backstabs. Insane. It just makes it all the more annoying questrewards I cannot really choose properly, mostly going for Red Prince melee loot since he's the character that does the talking so is selected if the box pops, but if I get a 12STR helmet with +1 scoundrel and +1huntsmen I do pass up.
Driftwood was awesome though. Questing in a city is definitely my favorite part of RPGs, why I love the Divinity II expansion so very much over the base game (it's awesome Dragon sequence helps too, even if most seem to hate that for some reason). Bad questlog strikes again though, like the Beggar and Dog quest still being open after extorting money, I really see no way to proceed. Then again it might be super-arbitrarily pop up later like, say, Lord Withermoore.
Now, without even more wall of text, the list of suggestions of the last couple sessions:
*While I don't particularly recall the old savegame screen, it worked fine. The new one is WAY too cropped/cramped however, I already miss my widescreen save menu. Why take a good thing away?
*Why do all 4 sourcerors get plummed under "Powerful Awakening" rather than have their own questentry? Really?
**Especially seeing the itty bitty tiny "Spider Kiss" questline has 4 entries for all different teammates for absolutely no reason

*Seems someone is very fond of Ifan's looks. Bit overused here;
http://steamcommunity.com/sharedfiles/filedetails/?id=1160456719*More "ingredients" that are "consumables": Eggs.
*Collecting books and books and books and having a messy inventory due to it, I still think the library suggestion is needed:
Have a(n enchanted?) bookcase (on the Vengeance) that allows you to "eat" all non-quest related books in dialogue. Then also have dialogue to retrieve said book (conviently sorted by crafting books, huwbert, etc.). Clean inventory, no need to store a zillion books in the not-at-all convient storage container. Win/win all around.
*But, no, really... character swapping for the reward screen. I'm picking blind here, and as result have picked several bad options already. Pllllleeeease change it!
*It would be rather nice if you could know the spider-kiss effect without save-loading all conversation options. My warrior got +2int, -2con because I had no idea and picked the kitten option since, well, cats!

*Apparently for the Spider Kiss you individually get 6000XP each? Quite different from fish-tasting giving 4000XP to all per try. Oddly arbitrary? If you kill her it's 4000 for the team though, though one of the members is lacking XP, needing leaving+re-adding to catch up

... Or do the logical thing and get 4 boosts at 6K then kill her for 4K more + items. Althoug the spider is pathecially easy to beat, doing like 5 damage, her human form actually does the proper damage. Also near death changes into full-health/armored spider before also reviving as spider (who has no armor so is even easier to defeat then)
*Blinding Radiance doesn't say it's blocked by magical armor.
*So did the Arena battle without blindfold since 3/4th of my party is ranged. Questlog says to persuade Arran but he doesn't even get an option? Talking to him another questentry pops up saying "we need to impress in the arena to fight for championship"... No option to start that up. Very confusing quest-progression in this case.