Here's the review:
https://www.polygon.com/2017/9/15/16316126/divinity-original-sin-2-reviewWell, so far is the only mixed review on Metacritic. I got the feeling that the reviewer doesn't really plays CRPGs.
Her criticisms were:
1) Game is buggy
2) Quest achievements are messy and uncertain
3) Game has too much freedom (you could break your game)
About her points, the game is (was) a little buggy. I had a couple of crashes, a couple of quests that would not close, Gareth would not go back to lady vengeance , etc. I have no problem with it. It's no more buggy than Skyrim at its launching, for example.
I didn't have problems to close the majority of quests. There are 10-20% of quests that I either couldn't close or I didn't understood why they close. But I think it's more on the player than on the game design. CRPGs are usually like this, trying to emulate a pen and paper experience, I guess she was expecting ubisoft's style of quest records, where every single quest is pointed out and in your notes there is a precise description of what to do next. I don't think this is a valid criticism for a CRPG. It would be like criticizing a first person shooter for lack of character development.
Her final point is the weakest. She claims that she broke some quests by starting it in a non expected way. I had similar problems, but a lot of times if you didn't get he quest, you just don't do the quest in this play trough. A lot of times you kill a npc to discover that this guy was important for a side quest. Who cares? That's the cost of freedom. That is not something negative in a game. Its really this or false choices.
Anyway, any thoughts?