I agree about the no party banter thing. I was trying to reason to myself why I didn't feel that excited to start a 2nd playthrough with this game. And this was one of the reasons.

Baldur's Gate 2 did an outstanding job on this. I would restart that game just because I would take this guy instead of this guy, while the other 4 remain the same.

Even the mess that is Dragon Age Inquisition. I didn't hesitate when I started my 2nd playthrough of that game right after finishing the 1st run. There are several factors involved here, but party banter was one thing. One of the things DA:I actually did alright was the party banter. Some conversations are pretty deep and/or hilarious.

In the case of D:OS2, sadly, it's like this: let's say you have 3 members in total, A, B, and C. 1st playthrough you take A and B. Then next playthrough you simply need to take C. It doesn't matter if the other guy is A or B. Why? Because there is no interaction whatsoever between 2 party members. This is even doubly true with this particular game, since it follows a "classless" system. You can take anyone and have him/her go in any build direction. So "party member choice" and "class synergy" has nothing to do with each other. You don't need to change team comp in order to experience different class synergies. If this were Baldur's Gate 2, I would gladly play a 3rd time just to make sure I have covered all combinations: AB, BC, and AC. This is a rather technical way of explaining this, but I'm sure you get my point.

Not just party interaction. But party reaction to game events is also something that is very weak in D:OS2. Only very few events in the game trigger party reaction, and "reaction" here is simply a very linear comment whether they prefer THIS, or THAT. It doesn't give that much "soul" to the character.

Last edited by Try2Handing; 14/10/17 11:53 PM.

"We make our choices and take what comes and the rest is void."