Here's a list of various bugs I've encountered during my playthrough (so far).

  • Tarquin got stuck in Reaper's Coast at the graveyard after completing "All in the Family". (I eventually just killed him since I don't like loose ends wink )
  • Inventory carry weights have some bugs. For example, right now my main character it says 126/130 but if I add up the weight of items (and bags) I get 114.95. (Also one of the bags, which has all clue related books weighs 35 pounds, which seems wrong. There's a lot of notes and a few books so I haven't added it up manually yet though.)
  • I've had a couple situations where it toggles very quickly between fight mode and normal and had to restore from save.
  • I've had a few situations where an allied turn took a few minutes because the guy kept going up and down a ladder.
  • There's a mod that supposedly fixes this, but enemy groups have too high of a loremaster rating (maybe randomize this or if there's a priest or scholar type in the enemy group have it be higher?)
  • The persuasion checks seem unusually harsh, I actually miss the rock/paper/scissors game. It should at least give feedback why it failed. (Or at least show what the odds are for each option for the currently speaking character.)


Suggestions:
  • There should be an option to have the Dialogues screen keep *all dialog* (or at least export to a file).
  • In situations where party members leave for a period of time their inventory is all messed up (placement) when they rejoin.
  • There should really be an option to disable auto adding (by item type) to the action bar.







version 3.0.146.969 + Hotfix 2 (GOG)