Just a FYI, I have not yet finished the game (currently lvl 14), but I have indeed read the complaints about stat-inflation in the later stages of the game (that obviously should be addressed)

My own criticism revolves around the very streamlined itemization system that seriously needs to be addressed.

I remember a similar system being introduced in DoS:EE (which was otherwise a near-perfect upgrade over the original) where items followed a very linear upgrade path, that allowed for a steady progression throughout the game, but also removed any sort of suspense.

I vividly remember the feelings of awe and wonder when I found a 2h sword back in DOS, that had some lucky modifiers and almost doubled my DPS straight up. THAT felt rewarding, even though I knew i was lucky.

Right now I'm browsing merchants for new daggers for my lvl 14 DW rogue. There is no thrill of discovery. Every single rare dagger has 40-42 damage, the epics have 42-44 damage and the legendary ones have 43-46. Every...single...time.

Yawn.

Meanwhile, the secondary modifiers available follow a similar structure. They vary, but very little. Every dagger comes with finesse. While it's not a bad idea to have modifiers on daggers spawn with attributes that are useful to a rogue, surely some of them could have memory, constitution and wit? And surely, not all of them should have the same amount? And what's the point of daggers spawning with +crit chance, when rogues backstab 90% of the time?

You know what I want? I want a dagger with double the damage of all the other ones, but at the exclusion of everything else. I want another one that has no damage modifiers, but gives me +8 constitution, just 'cause.

Could we please make itemization less streamlined, less structured, and by extension much more interesting?

Thank you...

Last edited by Cavemandiary; 15/10/17 03:51 PM.