Persuasion adds a # to the relevant statistic in question during persuasion checks, it is not separate from the attribute.

Persuasion options for different atrributes have different thresholds (for obvious reasons). It is always possible to know through the dialogue which options will be harder.

As an example, picking an aggressive option to persuade any of the Trolls in ACT II will almost always lead to a failure, the requirement is ridiculously high (might be impossible), while the less aggressive persuasion options are actually quite easy to pass (in terms of threshold).

So persuasion is not at all misleading, but it doesn't mean it is shared with your characters that don't have it, and it also doesn't mean that the stat you have more of is more likely to succeed (for obvious reasons, if you actually read the sentences).

You're getting confused there because you think your higher stat will be more likely to pass the check, that is not the case, and it shouldn't be.


Currently there is only 1 character that it is impossible to persuade, in ACT 3.

Last edited by NeoAnubis; 15/10/17 04:15 PM.