Originally Posted by NeoAnubis
Persuasion adds a # to the relevant statistic in question during persuasion checks, it is not separate from the attribute.


I do not see this from testing at all.

At one specific persuasion level (depending on the encounter/attribute used, which varies), attribute checks are used. If having one more PER then that, it always succeeds, despite attribute values (checked with very low values, like over 15+ attribute points lower), and if having one PER less it, it always fails, despite attribute values (checked with very high values, like 15+ attributes higher).

Please, add any examples, that can be reproduced with testing, if you think this is not correct.

Last edited by player1; 15/10/17 05:12 PM.