Part of me loves having a team that is very personalized and custom, but in the end I'd rather have a party that can just slaughter every single encounter in the game with minimal effort. The really nice thing about DOS:EE is that you could do both, but this game just doesn't seem to be that way. I attribute this to two reasons:
1. The armor system. This pigeonholes you into either having a party that goes full magic or full physical damage if you want to excel.
2. How skill points are distributed. DOS:EE encouraged you to spend points in several schools, because trying to build a single school up was expensive (example a level 5 skill cost 5 skill points). DOS 2 encourages maxing 1 or 2 skills to get the full utilization out of the points you get.
Hopefully Larian can work out some fixes to this issue in the EE version (assuming that's a thing), because my latest party is very strong but doesn't really feel that unique. I would have totally stuck with my first party, though, if it wasn't for the Glass Cannon psychic AI nonsense, that still leaves a bad taste in my mouth.