Thanks again Au2942!

Took a little finagling as the editor didn't quite like the syntax, but I did get it working and this has been a very good learning experience

IF
CharacterStatusRemoved(_Char,"GMTK_EMOTE_BLACKSMITH",_)
THEN
CharacterSetAnimationOverride(_Char,"");

PS - Had to add the trailing ,_ on CharacterStatusRemoved and ; on the end of CharacterSetAnimationOverride to end the block. I've never scripted before so this was... interesting LOL.

PSS - For non-looping animations I made copies in my mod and added the looping flag. This seems to work pretty well though I'm sure there is probably a better way via CharacterPlayAnimation it seems from what I read that Tinkerer posted, but I couldn't suss it out. I assume CharacterPlayAnimation is handled through a script vs the story editor (or I just don't get it's syntax at all)