Here my tests and my thoughts;
My main concern, the resolution for each patch is really low, the smooth is needed if you want avoid some ugly hard edges in heigh levels. This can be fixed using higher resolution heightmaps, so we can have more pixels used per square (patch). My doubt here; are we forced in dos2 engine to use this formula (33 pixels per patch)?
Can we go higher? this is a must have if we really want to have high detailed terrains. Maybe Larian should take a look on this, they could make this even better if they put some effort.
Here the example of these issues;
- The need of smooth tool if you want avoid shadow issues due to hard edges.
- Here we can see how this low res affecting painting too.
- A smoothed terrain, my best approach.