Here are some bugs I have encountered with the GM Mode since the last patch.
All Campaigns were played without mods and using the Steam Version.

1
Syncing after Host disconnect.
There seems to be a major network issue when syncing with Steam after the host disconnects. Might be connected with QuickSave after Host dcs. Whenever I host a game and I notice that I disconnected I quicksave. Afterwards I have to restart the game. There I noticed Steam syncing with 30-40 kb/s ( I have a 100 mbit connection). - Was able to reproduce happends every time host disconnects-

2.
If you try and restart the server right away all the players can reconnect but sometimes the Party Managment gets bugged. Although all players are connected and have different characters assigned than before the disconnect you cannot resign the Players to their Characters with the Party Managment. As soon as you resign the orginal Character to the according Player you get a "At least one Player has no Characters assigned". At the end the Players had to continue the adventure with the Characters assigned after they reconnected. - I was not able to repoduce the bug, happends quite often.

3.
If GM is possessing an NPC and a Player leaves on his turn in Combat, GM is not able to leave the NPC for a couple of minutes. If you jump into Party Management the Character of the Player who left doesen't show up. After GM leaves the possessed NPC he cannot possess the abandoned Character and the game is stuck in that round. Work around: Deactivate the Character of the Player who left. If the Character has active summonds (Pets and Totems) they have to be killed manually only then the round ends and the Character is removed from Combat Queue. - The bug could be reproduced 3 out of 4 times.



Last edited by Fandarin; 16/10/17 05:49 PM.

Game Master from the heart hehe