Hey Kvn! Sure, let me see if I can clarify and answer.

I'll start by mentioning my custom race has a custom VisualSet, and therefore to get this working I made a copy of the Human_Hero_Male roottemplate and connected the two. The roottemplate calls for HumanMale equipment sets so in-game it automatically uses human equipment styles, which works perfectly. This VisualSet consists of all the _naked attributes like other races, with two exceptions: there are a few hoods/helmets that can be chosen under the hair/helmets to give a lot of flavour, especially for portrait generation. The second exception is in the VisualSet, under Visual8, I added blindfolds.

This all works completely as intended at character creation. Since the game code doesn't define allowing the player to change Visual8, when this race is selected you will have blindfolds no matter what, exactly what I want.

The problems I'm running into are.....
-1) the hood/helmet (if chosen) and blindfolds default to the very first color in the list in the VisualSet cloth colors.
-2) the player cannot change this color (probably not possible) and
-3) since 2 probably isn't possible, I don't know how to choose the cloth color for the race's undergarments/blindfold/hood-helmet in the race file (I tried the above things in the first post to do so, only directly changing the VisualSet's first clothcolor works but this doesn't give player customization).


As a sidenote that may be important for clarification, the character's underwear defaults to the same first color (so on male humans, their underwear is a yellowish color, which is the first ClothColor defined in their visual set; on female humans, this same color is found in their visual set so it applies to their undergarments alongside their hairstyle's ponytail band/etc).

An additional sidenote is that if there is a way to define the clothcolor in the race file, I'm pretty sure that only affects the primary color--so secondary and tertiary colors wouldn't be defined (I'm less concerned about this though).

Does this help? Or is it more confusing? Aha.