I think I've found a bug. If I add "THICK_OF_THE_FIGHT" in the SkillProperties with the addition AOEBOOST, use the whole as "TARGET" Mechanic and then set a "SELF", the area which is displayed at the cursor is not used. Instead, the "invisible" area around the character is used (Like a Shout, but its a Target Ability). Does anyone have any idea how I have to set this in the Skill Properties so that the displayed area refers to the AOE bonus on me from the Target. And not the area around the user.
SELF: AOEBOOST: THICK_OF_THE_FIGHT, 100,3 e.g. it does not work. And TARGET: AOEBOOST: SELF: THICK_OF_THE_FIGHT, 100,3 either.
And if the area around the user is targeted, this should be displayed with it or? The Circle is always on the Target.
Thank you. :)
Last edited by Terberos; 17/10/17 03:20 AM.