Alright - I figured out the act scaling:

Basically Act 1 Act Part 0 = Level scaling stat bonuses

Armor, damage (scaling - adding damage, but no scaling does no damage!), healing, and main stats (int, strength, etc) scale with your level (or level of caster...not clear on that yet)

Every other bonus (to skills like RogueLore, crit, resistances, etc) is a flat value no matter the level.

Changing the 'Act Part', gives you a flat bonus of the equivalent level. So, Act Part 10, gives you the equivalent of a scaling bonus of being level 10.

In my testing, I found that 13 is the only Act Part where you receive 10, when the requested stat is 10 (of Int, for example)

Potion listed bonus: 10 Int
30 Act Part = 23 Int
12 Act Part = 9 Int
1 Act Part = 1 Int

I have a chart I made at home I can link if anyone is interesting that shows the scaling from level 1-20.


Last edited by Switch; 17/10/17 02:07 PM.