Originally Posted by Autolycus
Instead of a chance to spread the burning status effect, have burning enemies leave a trail of fire, or "bleed fire," similar to Fire Slugs.


LOL! I totally disagree! There's already a "Bleed Fire" skill, which is literally the most worthless spell in the game because you never want enemies to run around at random spreading fire everywhere.


Quote
Keep the damage as-is, but add in a chance to apply Acid with every Geomancer skill, as well as poison and earth damage from weapons. Also, the poison cloud idea is awesome, but I think it should be a small one.


Applying acid seems like a nice idea. As I said, the poison cloud is not because it's super situational and can backfire.


Quote

Originally Posted by nlg550

Polymorph - Dunno Increase the duration of your spells

+15% to all resistances


Originally Posted by nlg550

Necro - Enemies around you are weakened

How about a Decaying Aura? Perhaps one that only applies to enemies within range. Another idea would be to have a small chance for killing blows to instantly resurrect the enemy as an undead ally for X turns.


The Polymorph and Enemy-only Decaying Aura ideas are pretty cool.