[quote=Autolycus]

[quote=nlg550]
Geo - Upon death, enemies release a poison cloud. Geomancer spells now inflict damage to both physical and magical armor at a reduced damage
[/quote]
Keep the damage as-is, but add in a chance to apply Acid with every Geomancer skill, as well as poison and earth damage from weapons. Also, the poison cloud idea is awesome, but I think it should be a small one.

[/quote]

Acid is good idea and should provide a similar effect that I was aim for (and I think is simpler to implement too)

[quote=Autolycus]

[quote=nlg550]
Polymorph - [s]Dunno[/s] Increase the duration of your spells
[/quote]
+15% to all resistances


[quote=nlg550]
Necro - Enemies around you are weakened
[/quote]
How about a Decaying Aura? Perhaps one that only applies to enemies within range. Another idea would be to have a small chance for killing blows to instantly resurrect the enemy as an undead ally for [i]X[/i] turns.
[/quote]

Both are great ideas. It suits better their respective schools

[quote=Autolycus]

[quote=nlg550]
Pyro - Increase the burning damage, increase the duration by 1 turn and have a chance to spread to nearby enemies every turn
[/quote]
Instead of a chance to spread the burning status effect, have burning enemies leave a trail of fire, or "bleed fire," similar to Fire Slugs.
[/quote]


Fire trail sounds very awesome on paper, but Stabbey make a good point. Creating random fire surfaces can backfire super easily


[quote=Autolycus]

[quote=nlg550]
Aero - Each turn, a bolt of lightning strikes a nearby enemy
[/quote]

- How about lightning retaliation instead? Allow it to scale with Savage Sortilege as well so that it can crit, and chain a maximum of 2-3 times (but does not distinguish between friend and foe).
[/quote]

Because it can hit your party members, could have some side effects like stunning them. But, I like the idea to hit more than 1 enemy