So I've been tinkering around with the values that you can see in the editor (Base 18, exp 1.28, Lin 12.5) and I can't put an equation together with these values that correctly gives the true health stated from in game.

The values from in game from LV1-8 are:
[list]
[*]Lv1: 30
[*]Lv2: 45 delta 15
[*]Lv3: 65 delta 20
[*]Lv4: 85 delta 20
[*]Lv5: 110 delta 25
[*]Lv6: 135 delta 25
[*]Lv7: 165 delta 30
[*]Lv8: 200 delta 35

[/list]
I was only looking at the values before the lv 9 jump and constitution at 10 (this is because 10 constitution states no modifier where 9 is a negative and 11 is a positive so I'm assuming 10 is assumed net zero) I also took these from a GM mode character so that may have given me incorrect values, however I'm unsure why it would.

The closest that makes sense is 18*(1.28^(level-1))*12.5

However it seems like some weird rounding is being done to always make the value a 5 or zero ending.

Anyone able to shed some light on this?