@Baardvark:

I tested two variants of your mod, both on tactitian: Moderate Scaling and DnD scaling. I finished Reaper´s Coast with the later.

Before going into the feedback proper, I have to thank you for your mod, it made the game much more enyoable.

Unfurtunatly I lost all my old saves a couple of days ago, so I cannot provide them (or at least load them up to give you accurate numbers). I used Penetrating Debuffs as well, so I cannot give you a clean feedback.
That beeing said, DnD scaling works perfectly fine but I have to agree that things (including the player) die pretty fast. This is especially true for physical damage or encounters where the AI has a "fixed" first turn.
A good example for this was the fight with the eternal at the end of midnight oil: If I remember correctly I did the fight at Level 16 and she basically one-shoted (or at least stunned) most of my party on her first turn. I had to split up my party, only one activating the device.

TL;DR: I second the suggestion buffing armor values on the low scaling variants.

Edit: It was pointed out that the aforementioned encounter isn´t fixed, but due to high initiative it is likely the AI goes first.

Last edited by Sarakash; 19/10/17 08:15 AM.