@ Qunari:
For physical damage, focus on warfare in the early game on your warrior. It gives you the most benefits and you aren´t forced into one weapon type. For instance, if you aren´t able to get a decent two-handed weapon but good one handed, you can switch to dual wield and vice versa.
Ranged is a bit more complicated in my opinion, a lot will argue to go for warfare, but I had good results with a ranged crit build as well.
As a rule of thumb, don´t split to much early. Get memory only if needed and spent all other points into your main attribute. Same goes for talents.
About magic damage:
Go for two schools. In my opinion, you should focus on them. Scoundrel can be raised later to give your spell crits more punch, but you should avoid it early.
You can utilize crit on a wizard. And it´s fun, I ve done it myself. I don´t know if it´s the most optimal way to go tho, but if you want to do it, get Hothead right after Savage Sortilege. Beeing (Undead) Human also helps. 15 % crit right of the bat.
Donnot use staffs with this, wands are more preferable. You will find wands with +10 % critical hit pretty early in the game. Try to get two of them.
With some + crit and + wits gear, you should end up with ~ 40% critical chance around Level 5 - 6.
Avoid weapon skills on a caster, as you unlock more spells you won´t use your basic attacks later.
Last edited by Sarakash; 18/10/17 09:16 AM.