I can agree with this and being on my second playthrough.
It's kind of hard to swallow that a lot of items are dependent on the category they fall into with fixed value, with unique's being the exception. The problems I have noticed a lot of the time is that after 1 or 2 levels, it's time to go shopping, again, rather than finding consistent loot that would be relevant for level or sets.
The Tyrant Set for example was unique but as far as I know, that's the only set that requires searching for. I would love to see a loot system similar to Diablo 2's set armor/weapon hunt, or Dungeon Siege 2.
The last issue I've seen is that some of the values tied to certain armor or weapons simply don't make sense. A battle axe giving you +2 for finesse for a warrior is largely useless or a robe with 3+ str/heavy armor with 3+ int (unless you're running a battlemage).
I'd be down with random values, or set items being introduced and hunting for them. Something to break the monotony of returning to town constantly to look for items that are largely the same or useless from divine/legendary/rare
Last edited by DirtyDishSoap; 18/10/17 12:00 PM. Reason: Typo