Originally Posted by Scottworld
Bump...

In the future, please don't hijack threads. Create new ones for different questions (and there's really no need to bump threads if they haven't been answered within 3 hours).

Quote

I would also like to change the "player" to "true"

am almost at the point where I got an NPC to join a party after a dialogue.

To turn a character into a player and have them join the party, use the PROC_GLO_PartyMembers_Add(_CompanionChar,_RecruiterChar) procedure.

To remove them again, use PROC_GLO_PartyMembers_Remove(_CompanionChar,1) .