Some great day today, as I managed to code a quite complex system (fishing), with dialog inclusion, and back and forth between osiris and script
What it does:
You get a warning when entering a "proper fishing spot"
There, you can use a fishing rod (custom frontiere item)
You need worms to fish.
You can find worms on the beach, within thick welps,
or using a shovel in some areas (to do).
Once in the proper spot:
use the rod.
after some time, a fish will bite. you then have a few seconds to use the rod again.
Then, 5 possible results:
critical failure: damage the rod, lose worm, gain XP
failure: lose worm, gain small XP
partial success: either lose the worm and gain XP, or gain fish and damage rod slightly, through convo choices (thanks Tinkerer smile )
success: gain fish
critical success: gain fish, keep worm.

Depending on fishing skill level.

TO DO before next update:
add the fishing master and a quest and environment. The small colony is growing bigger by the day hehe
add gathering worms system.

I would like to further refine my rest system, through the use of status, although I haven't started looking into this yet.
And keep looking into that custom skill based crafting system.
Chers hehe


Un chemin de 1000 lieues commence par un premier pas.

Project:
Steam workshop Frontiere