I personally like the idea for high-risk, high-reward bonus, but can be also very frustrating if it used against you. One example is the Glass Cannon talent on D:OS II: sure, having 6AP per turn is great, but being CC every turn is not. Anyway, creating more elemental terrains can create very interesting strategies or combos, that why I suggest the poison cloud on death.

@GreatGuardsman, suggested a good idea to rank 10 Pyro: "Your spells and atttacks always crit on people on fire surface or burning"

Last edited by nlg550; 19/10/17 12:50 AM.