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Joined: Sep 2016
journeyman
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journeyman
Joined: Sep 2016
So I've found a Trigger within a level that applies a status I want to change. How do I actually edit the Event started by this trigger?

A bit of background: for Armor-Based Saving Throws I changed every base-game status blocked by physical or magic armor to apply a saving throw via gamescript that decides whether to let that status through. This presents a problem with scripted status effects that are part of the base game: once you change Knockdown to allow a saving throw, you've given NPCs a chance to save against Wendigo's Source Blast Knockdown in the tutorial. To get around this problem I created custom statuses (QUEST_KNOCKED_DOWN) that act just like the vanilla statuses, then apply them to story and character scripts. No more saves against cutscene statuses.

What I don't know how to access are weather-applied statuses. So walking near the ice dragon in Fort Joy, we cross into an event trigger that applies the status Chilled, and with this mod on, are given a bunch of 'saved vs chilled' messages. I'd like to make this triggered event apply QUEST_CHILLED instead:

[Linked Image]

I can't seem to find S_FTJ_SW_DragonBlizzardArea or BlizzardEnter in scripts or story scripts. How do I bring this event up in the editor?

Last edited by smarmbot; 18/10/17 09:49 PM.
Joined: Sep 2016
journeyman
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journeyman
Joined: Sep 2016
Bump for this thing I definitely should've figured out by now.

Last edited by smarmbot; 19/10/17 03:57 PM.
Joined: Sep 2015
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I found it in the 'Environments.gameScript' in 'Public\Shared\Scripts\Game'.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan
Joined: Sep 2016
journeyman
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journeyman
Joined: Sep 2016
Thanks! Don't know how I overlooked that.


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