I dont have any issues with loading, downloads being stuck or the game crashing at all.
My question is just about what determines, if a mod that is being used in a campaign can be downloaded by joining players or has to be manually downloaded / installed before they can successfully join (dependencies?).
To elaborate more on my initial statement.
One of the three mods Im using is a map I made in the divinity engine. This one downloads automatically for each player who joins my lobby and works fine.
The second one is GMAddon1 which also downloads automatically for each joining player and works fine.
The third one I had was JRavens GMToolkit II - New Status Effects and Animated Emotes!, which does -not- download automatically for players and returns them to the title screen with a "missing dependencies" message. To successfully join the players need to manually install this one.
So again the question is what determines, if a mod is going to be automatically downloaded for a player or not?
Last edited by Feuertin; 19/10/17 02:00 AM.