It is worth noting that if you do not start the game as an elf, it is worth using the helm of the shapeshifter for the elf racial bonus. It combos really nicely with elemental affinity with necro spells by reducing your skill costs by 1 and it also increases your damage+gives 1 AP. Simply put, elf is OP, nothing competes with an elf.
If you start as fane you can do some pretty insane combos with time warp+elf racial+necro spells. Anyhow, the "core" of the build is Apotheosis+Adrenaline+Blood Storm+Grasp+Skin Graft. You can then tweak it to your own personal preference by adding/removing as many utility abilities as you like.
For example you could do something like:
Turn 1: Apotheosis+Flesh Sacrifice+Time Warp+Blood Storm.
Turn 2 (Timewarped): Grasp of the Starved+Adrenaline+Cloak and Dagger to nearest enemy+Thick of the Fight+Skin Graft+Blood Sacrifice+Adrenaline+Blood Storm+Grasp of the Starved
You will still have 2 AP left at the end of that turn to do whatever you want with and this is assuming you don't have executioner and gain more AP in the process. This is also assuming you somehow don't kill everything during turn 1 with just Blood Storm.
If you don't have Apotheosis yet, it does somewhat complicate things, but you could still do the following:
Turn 1: Flesh Sacrifice+Blood Storm+Cloak and dagger to nearest dead enemy+Source Vampirism+Time Warp.
Turn 2: Magic Armour+Fortify+Teleport an enemy of choice outside of blood storm into it+?
You have a lot of AP left in the 2nd turn and can do a lot of stuff with it.
Last edited by Sharp; 19/10/17 11:23 AM.