I tweaked Baarvark's mod (loose version, editing Data.txt) to have 100 starting vit and +2% scaling per level (no flat scaling). End result is very nice since it avoids the granularity issue (due to how damage scaling is rounded up, it makes runes imbalanced, creating weapons with 6-7 physical damage and 4 modifiers with 2-3 damage, as an example), and the scaling is slow and steady, you don't have to replace gear every level just to keep up with damage/armor scaling, instead every 4-5 levels you start feeling the need to upgrade. I also changed magic damage ability scaling to 6% and warfare to 4%. It really hit the sweet spot for me balance wise.
Last edited by GuyNice; 19/10/17 12:16 PM.