Hey guys,

lsb generation indeed happens automatically after the shader generation. We'll look into why the crash is happening.

Off the top of my head, I suspect it might be related to the long path issue that got resolved for opening levels etc. We'll be adding further support for that in the next patch. This specific generation process might still have that same issue with windows paths longer than 260 (which occurs faster than normal due to the length of the Steam installation folder + material file names).

And if it's not that, we'll find what else could cause the crash smile

Sincerely,
Kevin


CTRL+K the elf