Originally Posted by nlg550
IMO doesn't make much sense to a magic spell to do damage to Physical Armor, maybe except for Necro and Geo.

If you want to argue with immersion I have to say that i find the whole concept not really immersive at all.

A fireball can be blocked by a plate of metal as well as by some mystical energy shield. It makes no sense that the former has zero effect on it and the game threats it like you're running naked into the fireball if you only have physical armour.

Originally Posted by nlg550
Also, your are suggesting basically to unify armor into one, but a lot more complicated.

Did you read my entire post? That's *not* what I suggest. I suggest a fluid system where attacking someone always helps a bit, but attacking the weaker armour is still beneficial. It's superior in every possible way to the current system.

Originally Posted by nlg550
The armor system was created to prevent you doing CC to multiple enemies easily like in the first game.

I am aware. That's why I made a proposition that keeps that great aspect but also allows characters that deal different damage types to work together. What exactly is not desirable about that?

Originally Posted by nlg550
It's not perfect (make CC lot less appealing) but it do good job.

If "good job" includes that if you play with only two characters, you're forced to have only characters that deal the same damage type and thus have a vast decrease in possible combinations and builds, then it really does a great job, yes.