@The Composer
I don't think that's the case here. I don't think JRavens GMToolkit II - New Status Effects and Animated Emotes! has any dependencies of its own. It's just that people who try to play a campaign, which uses that mod get thrown to the main menu. Basically it'll tell them they are missing the dependency "JRavens GMToolkit II - New Status Effects and Animated Emotes!".


@Seter
Ah, I see. It's atleast good to know that it's intended for every mod to automatically be downloaded/synced.


With the second statement did you mean the client having a different version of a mod than the host? In my case here I, as the host, had the mods installed (both enabled in the main menu and for the campaign itself) and the clients didn't have any of them at all.

And the results were then stated as above. With only the first two mods it works perfectly, people download the mods automatically and everythings perfectly playable. With the third one included (JRavens GMToolkit II in this case) people get thrown to the main menu with the previously mentiond message of missing the dependency.


Earlier I was thinking that it might the depend on the type of mod. E.g. a simple custom level mod works fine, but perhaps a mod that adds new status effects to the gm tools might not? Something like that. Though I don't have any data to back that up, just a guess.