Got in a bit more, got bitten in the butt by an unexplaned 'feature' after I already sold my old crossbow and staff and that didn't make me very happy... also that Wrecker's Cave must be HELL on Co-op parties. I mean whoever was in my Red Prince's place would idle around an hour (for me, more like 3 since I had to do all 3 segments solo) waiting for rescue, and it even took me a few tries to save him not helped that the immediate combat left him without any magic armor, and the only way he survived round 1 was a Voidwoken luckily picking Lohse instead of him.
Originally Posted by Stabbey
They do get their own quest entries. Once you start those quests. The Powerful Awakening log entry is there to help point you to the next Sourceror to look for if you forget. There are a LOT of quests to keep track of in Act 2.

Yeah, I notice a lot of 2 entries or 3 entry quests. But IMO it should still start up those 4 individual quests rather than just dump them under one giant log to scroll through.

Originally Posted by vometia
You mean the Zeppelin escort mission? I hated it because I sucked at it, and I couldn't save the Zeppelin (apparently scripted, but being the irrationally stubborn sort, I seemed to not realise that for my first 847 attempts). But yeah, Aleroth was awesome: as someone who usually likes to roam around vast expanses of countryside seeing what there is to be discovered, and in particular Broken Valley in the case of D2, I was pleasantly surprised that I really enjoyed the deliberately claustrophobic surroundings.

Yup, it was awesome. It seemed many people had issues with it but I could easily do it my first run, even though I've had ample experience with being shot down by Flying Fortresses.

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Sorry to hear about the PC being a bit too interesting for its own good. D:

Yeah, it sucked, but back again at it, and still sucking at it. It's all good as long as it's fun, and not 50% accuracy frustrating.

Suggestions of my last run:
*Additional "advanced log" option, keeping the current log as default. Advanced log would work pretty much like the D&D RPG's of old, giving a total breakdown how damage is decided. So instead of "200 physical damage" it would be like "50 weapon damage (weapon damage 45-70) +50 strength damage (strenght 100%), +100 critical hit damage (critical multiplier 200%).
*Executioner should mention it can only trigger once per turn.
*Make the Adrenaline description in the inspect box better (now it just says "Adrenaline")
http://steamcommunity.com/sharedfiles/filedetails/?id=1172412462
*WHY IS THIS A THING? I found out in the middle of combat since Lohse and Ifan kept missing, no clue before that that this was a thing. I sold the previous crossbow as well. Why is this a thing, and why is it so extremely badly portrayed to the player till they go in the inventory to find out why the hell their accuracy is down the drain. Atleast Lohse still had her old staff smirk
http://steamcommunity.com/sharedfiles/filedetails/?id=1172110969
*Let's just say after finding the Glowing Eye... I did not expect that. But why do the crabs dissapear after being saved? smirk