Hi all,

I'm a complete and utter noob with scripting (and have almost zero programming experience to begin with), but wondering if there is a way to call an item's description.

What I'm getting at is to click on a sign and it displays the signs description in floating text. This way the GM could change the description on the fly. This would be useful in quite a few other circumstances as well.

I was looking at DisplayTextOnCharacter.itemScript
Code
INIT
	ITEM:__Me
	EXTERN STRING:%DialogKey = ""

EVENTS

EVENT OnClick
	VARS
		CHARACTER:_Source
	ON
		OnUseItem(_Source,__Me)
	ACTIONS
		IF "!c1&!c2&!c3"
			CharacterIsSummon(_Source)
			CharacterIsPolymorphInteractionDisabled(_Source)
			CharacterIsPartyFollower(_Source)
		THEN
			IF "!c1"
				IsEqual(%DialogKey,"")
			THEN
				DialogStart(_, %DialogKey, _Source)
			ENDIF
		ENDIF


Where DialogKey is defined ( EXTERN STRING:%DialogKey = "" ) - could that be set to an item's description? Any idea how?

Thanks so much! smile