Hi all,
I'm a complete and utter noob with scripting (and have almost zero programming experience to begin with), but wondering if there is a way to call an item's description.
What I'm getting at is to click on a sign and it displays the signs description in floating text. This way the GM could change the description on the fly. This would be useful in quite a few other circumstances as well.
I was looking at DisplayTextOnCharacter.itemScript
INIT
ITEM:__Me
EXTERN STRING:%DialogKey = ""
EVENTS
EVENT OnClick
VARS
CHARACTER:_Source
ON
OnUseItem(_Source,__Me)
ACTIONS
IF "!c1&!c2&!c3"
CharacterIsSummon(_Source)
CharacterIsPolymorphInteractionDisabled(_Source)
CharacterIsPartyFollower(_Source)
THEN
IF "!c1"
IsEqual(%DialogKey,"")
THEN
DialogStart(_, %DialogKey, _Source)
ENDIF
ENDIF
Where DialogKey is defined ( EXTERN STRING:%DialogKey = "" ) - could that be set to an item's description? Any idea how?
Thanks so much!
