Originally Posted by Nedrapter
so, there is no salvation for Toolkit I? those maps were nice smirk


I've uploaded a fix for Toolkit I for missing items I caused in the last update. Just like the other Toolkit mod I went ahead and removed all hyphens, exclamation marks, parentheses, etc from the name and description.

The stability issue I currently have with it is a very strange bug with a particular campaign. If I click it and click load then it loads fine and seems to have no issues, but if I double click it's name then the game crashes to desktop... which is bizarre because double clicking a campaign to load them isn't even a supported feature - it was just something I accidently did out of habit. It almost feels like a flash bug with the UI, but I can ONLY reproduce it with that one campaign... which I didn't build (it belongs to another player). I submitted all the crash reports and am going to open a support thread, but it's just really really odd.

The larger issue overall though is my mod is so damn big... the levels contain thousands of custom objects (intractable versions of rocks, trees, etc) so the thing is a beast of a pak file... I did get it back down to just under 500MB but that's still half a gig for a mod :O Which I'm sure is straining the limits of what the system expects to handle. To be fair though any real custom campaign of significance is going to have many huge maps with thousands of objects so the system HAS to support large mods like this.

Hopefully they figure it out. I'm REALLY close to a full release. I just need to know the game and Steam will hand off the files correctly. It's frustrating that things are going wrong outside of my control to fix.