Regarding the initiative system - I get what they were trying to go for, but in practice is simply doesn't work. It removes the vast majority of comboing or synergy between characters, and wits is only a worthwhile investment on one character.
The thing they were trying to fix with this turn system wasn't actually fixed though - You can clearly see the turn order, so for any given character's turn their job is simply to deal with (stun or kill) whoever goes immediately next in the turn list.