Hmm.
1) I copied the RootTemplate of the first flesh golem in the list.
2) I edited his tags to be HUMAN, RECORD_PLAYER and IGNORE_UNDEAD CRIME. I also edited his Scripts to be Player, DefaultCharacter and CRIME_HumanReactions.
3) I went to resource manager and found the VisualSetResource Creatures_Ghoul, copied it to my folder.
4) Double clicked on my copied EO_Creatures_Ghoul file to edit visual indices. Before editing, I open ResourceManager in the background and narrow the search results to Creatures_Ghoul so I can check what visual appearances I'm actually dealing with as I go through this section.... then: Under visual 1, removed the Platehelmet one. Under visual 2, deleted everything but model A (you choose here). Under Visual3 removed everything as those are armor overlays. Under visual 4, deleted everything but model A (to match visual 2). Under visual 5, keep your favorite. I kept the platemail lowerbody, looks chill. Under visual 6, these are boot overlays, you can use them or just delete, I deleted. Visual 7 should already be empty. Visual 8 consists of the swords-through-the-body options, you can delete them all to your taste, this would be causing you the most grief. (-:
4.5) (you may be interested to know, you can add/remove visual set pieces under any Visual # above, but the only ones choosable by the player at creation are Visual 1 and Visual 2; Visual 3 doesn't have to be torso--it could be the knives in the back etc but note the player can only choose 'nothing' for Visual 1)
5) With my VisualSetResource clicked on in resource manager... Now I'm gonna jump back to my RootTemplate ghoul model, and at Visual Set Resource ID I'm gonna click on the three "..." and click the arrow. This is "pulling" my VisualSetResource to attach to this character. You can now click on Visual Set Indices, and at the bottom of that screen hit 'random' and you'll see what the character will look like in game.
6) Copy the GUID, place it into your Race file.
7) Worked fine for me in game!
8) You're gonna want to make a Character stat file and assign it to them, though. I noticed I started off at level 6, it confused the game, I reverted to level 1 somehow after casting a spell... etc lol. You may also wish to edit his run and walk speed as it was crazy faster than a normal race. Also, the portrait icon will not generate correctly; you will have to follow a wiki guide to fix that or your icon will be that of his neck. I would copy Lizard portrait icons and camera as they have the exact same height.