Originally Posted by Meldar
2. "Grand Strategists" here on this forum seem to not understand the difference between random luck, and well defined probabilities of success, so any recommendation on the armor system will be disregarded with comments like "RNG LOL". I do not understand how they do not complain about skill + weapon damages being defined as (x) - (x+ y). OMG!!!, RNG!!!, what are we gonna do!!!!


Because there is no difference. If in D:OS 1, I have a status effect with a 70% chance to land on an enemy, and in D:OS 2, I have a status effect with 100% chance to land, but the target has 30% armor left so a 30% chance to resist (70% chance to land), what is the difference?

In either case, can you tell me with guaranteed certainty whether the status will land? The answer is no, you cannot.

It makes no difference whether the 70% chance is hard-coded into the skill, or whether the specific chance numbers are based on the armor remaining (which in this case is 30%) - it still comes down to a die is rolled behind the scenes to see if it lands in the 70% or the 30% side. Hence, there is no difference.

Last edited by Stabbey; 21/10/17 09:01 PM.