My opinion for a possible solution for a fix for armor would be simply making armor block a fixed amount of damage. This would however require a full on rework of the game, which obviously is not happening (Especially considering how the game in it's current state cannot be really considered 'done' when looking at nameless isle and Arx).

To illustrate my opinion:

For simplicities sake, let's assume a target has 100 health, 10 phys armor and 20 magic armor. A physical attack dealing 20 damage, would deal 10 to health, contra the 0 from magic. The armor would NOT be removed, so it would in general function like normal armor reduction like in many games. However, due to it not being percentage based, it would increase the viability of many factors in the game, like hybrid builds, since while they would deal lower damage in comparison to focused classes, they could more easily target the lowest armor.

Secondly, damage types such as piercing would increase in value (more like, given some actual function), due to bypassing armor directly, giving units a chance of attacking a high level armor unit, even if it's not their "element". Think Rogue stabbing some uber armored warrior, instead of a mage.

While an armor system like this would arguably make a group consisting of a single damage type 'weaker', but considering how it allows hybrids, as well as split teams to function better, I don't see it as an actual counter argument.

How CC's would be handled is another point to discuss with such an armor system. Honestly not that difficult to handle though, since you could for example have most effects apply through armor, were certain more powerfull CC's not being able to be applied if they didn't pass their armor value.

In other words, high armor targets (warriors) would more easily resist blunt trauma CC's, while mages on the other hand would not enjoy physical moves.

I honestly don't see how such a system wouldn't be a massive improvement over what we have here.

Edit: Something I forgot to add is how worthless healing in this game in general feels. This is naturally because without armor, health is largely useless. An armor system like this would remedy that a whole lot.


Last edited by Lenny2k3; 21/10/17 11:38 PM.