Hi Cadmus thank you so much for the clarification on switching the dialog from clicker to item, but can you address the original question - which is can an items description by assigned to DialogKey?
Here is what i am trying to achieve for GMs:
The sign object has a script assigned to it.
The GM changes the description of the sign by managing it.
When a player clicks on the sign it's description floats above the sign as text.
(This could be used for many other items and circumstances as well, but that's a good test run to try...)
Can you or anyone help me achieve having an items long description being assigned rather than a static dialog entry?