Thank you for your reply Victor_Creed. Yeah I know it makes more sense to use Polymorph just as support for another skill tree. Right now this character of me plays as Aero main/poly second, which is cool because aero has skills like Divine Radiance and Shocking Touch, which require you to be in melee range. they work well with Medusa Head.
But I'm really into trying new stuff. Once I'm on the ship and able to respecc I want to try if it can work as Polymorph main with strength and focusing on the magic damage abilities. The main problem is, that there are only like 4 abilities that scale with this idea:
Bull Horns - The charge scales with strength and does true damage
Medusa Head - Petryfing Visage scales with strength and does magic damage
Flay Skin scales with strength and does magic damage
Summon oily blub - The initial dmg scales with strength and does magic damage
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The strength scaling should be rather high because I get one additional strength for every point I put in Polymorph.
So a secondary skill tree needs to be independent from attributes. Hydro for the heals would make most sense I guess, so the character can be a kind of 'paladin' tank for a magic damage group.Too it would solve the weight problem of such a group.
Do you guys think this build is possible? Or just a bad idea?^^ I dont know what the late late game looks like yet.
Last edited by Felrora; 22/10/17 01:46 PM.