The effect of spoilage on beetles in the canal is displayed as something strange and buggy. The texture intersects and swims. Probably, and it is conceived, but it looks like texture glitches. https://i.imgur.com/x0K4nKF.jpg
In the secret room in the sewers, the location itself is not displayed, but the points of the characters that are there are displayed. I do not know whether this refers specifically to this location, or it is a feature of mechanics, but it would be nice to make the point of the characters on the minimap in the secret room also hide.
If two characters simultaneously step into the same and spilled puddle of source, they will both get 1 point of the source! As a result, instead of 1 source point, we get 2!
In the Lord of the Kemm repository, the western secret room "is carelessly cut off", that is visible parts of the cut statues and boxes.
The ability "Backlash" does not deal damage from bleeding debuff "Rupture Tendons", but when using the "Cloak and Dagger" ability, damage is dealt as if I have covered the distance on foot, although both abilities are essentially teleports. It is more logical to make the abilities either damage the bleeding debuff "Rupture Tendons", or not.
Moreover, enemy characters under the bleeding are literally committing suicide, passing a huge distance and losing all their health to death.
Sometimes the list of turns of turns of characters in battle at the top of the screen, freezes.
In the first conversation after overcoming the death room and loading the location after entering Lucian Tomb, while playing for the red prince (Malady dialogue), a replica with the tag "Barbarian" is highlighted, although there is no such tag for the character.
In the final battle with Lucian, the volume of the sounds is too muffled. Only music is heard. It seems to me that the volume of the sounds needs to be made a little louder.
Also a bit strange is the pumping of stats when getting the level right during the fight. It may be worthwhile to block the pumping of stats for the duration of the battle.
Perhaps a misprint in the Russian localization at the first conversation with the red prince in Fort Joy, when choosing the second option for the answer to the question "What we see when we look at the ocean.", the Prince replies, "Уели."
Sometimes when equipping new item, the game reports that "the requirements are no longer fulfilled and the ability is no longer available for use", although in fact the shot item did not possess any necessary characteristics and none of the abilities was removed.
Video after choosing the fate of divinity after the final battle without subtitles at all (Russian localization). And the final video describing the subsequent history is not translated into Russian. It is very important to translate them!
Also I would very much like to see the translation of the official Art Book and Lore Book.