The diablos are RPGs in a broad sence. If divinity is an rpg then the diablos are. look at the verry begining of divinity, then look at diablo 1. See how closley they resimble eachother? The only differance is isntead of one really big dungeon, you can enter houses and whatnot.
Now take diablo 1, and immagen that there was more to it, and after going down to level 16 and killing diablo, the game didint end, but isntead you could leave the town and continue doing things.
Infact stick diablo 2 to diablo 1, take the long drawn out acts that go in a straight line and isntead wrap them in a circle where you didint have to compleat one totaly to advance, but instead could wonder around between all the acts and areas... then stick all the npcs in central locations isntead of haveing them randomly placed all over.. and youv got something verry much like divinity.
The only differance is in diablo you generaly got a quest, then compleated it. In divinity you get all sorts of quests and compleat them in a random fashion.
To me divinity is diablo (1) with all the things that ever bugged me about diablo fixed. Specificly, theres more to do.
Or.. its what i wish diablo 2 could have been, diablo 1 with alot more flexability and content.
Maby all you anti-diablo people simply pre-conceaved it as a mindless hack and slash, and hence when you went to play it fixated totaly on that aspect, and ignored some of the finer points. I see diablo (1) as one of the best games of all time, and i see divinity as its equal. And while i wouldnt call diablo 1 a heavy story based rpg, i wouldnt really call divinity one eather. They <both> have story, but the game is not totaly based around the story. Diablos story is solid, its not some quickly wrighten abomination to justify a hack and slash. Did you know the first diablo was going to be a turn based game? The story was acualy quite important. Maby if they didint decide to try something new and make it real time, some of you elitists would hail it as an rpg