So I, like many people, was curious what the so called 'Most Powerful' build in the game would look like, so I did some research and personal testing for how the system runs the stats to calculate how hard you will hit.

I came up with some interesting conclusions:

- All Skills save Huntsman, Scoundrel, and 2h weapons (and only the crit portion) are Additive with your Attribute damage multiplier! This effectively means that, for example, 1 point of Warfare is, as far as your DPT is concerned, the exact same as 1 point of STR, at least for the skills they both apply to. Given the nature of diminishing returns, this means that to create a 'max DPT' build, stacking those skills that are additive with your Primary damage attribute is not optimal.

- Highground, and thus Huntsman, is Multiplicative with other damage modifiers! This means that this is a MUST HAVE for a Max DPT build.

- Crits are, logically, Multiplicative. This means that the Scoundrel and 2h Weapon skills alongside a 100%
crit setup are required for a max DPT build. 100%
crit is absolutely feasible with a three socket neck with 3 12% crit runes and a 20% crit weapon. Assuming Lone Wolf, and 20 in both 2h and Scoundrel, our crits will be dealing 350% damage, even without any gear boosting those stats further.

- Ambidextrous works with a 2h Weapon!

These findings had me come to the idea that the highest DPT build would in fact, be a Magic staff build! Not what most people would be expecting i'm sure given how magic is fairly looked down upon by the community!

Optimal talents would be Lone Wolf, Savage Sortilege,
Elemental Affinity, All Skilled up, Executioner, and Ambidextrous.

I mean, it is hard to argue against the math.

Base Spell Dmg x ((INT + Magic Skill Lvl) x 5%) x HighGround(20%Base + Huntsman Lvl x 5%) x Crit Damage (Chance = 1.0 x (50%Base + Scoundrel Lvl x 5% + 2h Weapon x 5%))

Assuming a Level 28 character (yes this is absurd, but we must go beyond!), the absolute minimum for this to work at it's highest potential, and 20 in 2h, scoundrel, and huntsman, you would be dealing at Least 2695% increased damage! Quite a bit higher once you add gear aside crit into the equation. You would be relying completely on gear for your required magic skill levels to be able to cast the actual spells though!

But of Course, we are not JUST looking for the most absurd damage multiplier we can find! We are looking for the Highest Damage Per Turn! For this, The usage of Executioner, Scrolls + Ambidextrous, Elemental Affinity, and the use of Adrenaline are needed! (for a single Turn, so no Time Warp is being considered) The combination of these allow for the most economical use of spells by first setting down Oil, and laying waste to your foes with Earth spells, setting aflame your oil and then going into fire spells. With mostly 1 cost scroll spells, and your personal spells reduced by your Affinity, well. Who knows just where you would stop?

Did I miss something, or do you think I might be right?

Last edited by Lycoris; 23/10/17 05:22 PM.