Here's my thoughts, while trying to be as objective as I can. My question after reading your suggestions is: are you trying to make thievery more "realistic", or simply more of a hassle just for the sake of it? Because, if "realism" is your aim, then I'd like to point out that, not being able to sell stolen stuff to vendors would actually be less realistic than the other way around. If I steal my roommate's brand new textbook, there's nothing to prevent me from selling it to some other random student. In this particular aspect, there's no reason to try and make it be more like TES games.

The same thing for "not all items showing up in target's inventory". Again, why? This is, again, unrealistic. And that means the only purpose of this is just to make thievery less rewarding. You want your characters not to be able to steal that many legendary items? That's what the weight/value limits are for.

Also, as Stabbey pointed out, you can only steal from each character once anyway. With the way itemization works in this game, even if you happen to steal a bunch of good stuff that are exactly what your party can use, they'll be outdated after 4 fights. Most of the time, you'll just get a bunch of valuable stuff that you might as well sell for gold. My point is, at the end of the day, "stealing being too easy" in this game will simply translate into "getting easy gold for your party". And as far as gold is concerned, by the end of act 2, most players would have so much of it they just stop caring about it. So you're saying stealing is way too easy? Yes, maybe so, but at the end of the day, it doesn't become any big deal.

In the Baldur's Gate games, if neutral NPCs carry unusually useful stuff, that is so that you can steal them. Tbh, the fact that D:OS2 even has NPCs checking their surroundings and questioning you is already more than most games of this type do. The devs should know you can totally steal your way through the game - thievery works like this because they wanted you to be able to do just that. If you can keep your party ultra powerful throughout the whole game just by stealing alone, then so be it. That's one way of playing the Divinity games. Your suggestions actually go against its philosophy - those things are not what this game is about.

If you don't like thievery *that* much, you can just avoid it. I'm all for playing games hardcore-like and not liking games to be too easy, but even I don't care that much about this particular issue.

As for the "level variance of gear showing up in shop"... Seriously man... I have to agree with Stabbey here, it's hard enough as it is to hunt for the right items just so you can keep up with the crazy scaling of this game. With your suggestion, I can't imagine how much of a pain Tactician would be.

Last edited by Try2Handing; 24/10/17 06:57 AM.

"We make our choices and take what comes and the rest is void."