I'm not referring to D3's system. I whole heartedly agree that D3's items/gear are largely irrelevant to overall gameplay, which is kind of sad considering it's predecessor set the standard for what gear and stats should be.

The main issue is as described earlier. Gearing in DOS2 isn't awful, but it's woefully bland or nonsensical.

Here's how the itemization works:
Your first few levels, 1-10 I believe, are set with Standard, Magic and Rare, with Uniques being present. All of these rarities with exception with Uniques are present with shopkeepers.

Fast forward a few levels, you're now introduced with rarities being included with shopkeepers that are now Epic and Legendary. These rarities are incredibly uncommon drops from monsters, but oh so common with shop keepers.

Fast forward again, and more than likely it'll be Arx, but the last rarity, Divine, appears commonly in shop keepers inventories.

What I'm getting at is this, the itemization in this game promotes more towards getting levels, looting everything to be sold, and getting whatever the shop keeper gets. That's already mind numbingly boring, but the problem progresses worse, when those same items that are "Divine", or "Legendary", become obsolete after 1 or 2 levels, and it's a near demand to take those items because the stats on them cannot be ignored, even if it's only a very marginal difference in comparison to standard. In other words, I'll rock a helmet that gives me +2 Warfare with a pure mage only to gain the added magic and armor that the rarity provides, and that's it.

That's all these rarities really mean when you boil down to it. A slight increase to armor and magic armor that the other rarities wouldn't normally provide. That's not exactly fun when I want gear. It eliminates the incentive to boss hunt like The Corpse of Alice or The Harbinger of Doom. I want unique items or sets from doing these optional boss battles, not just the satisfaction of just beating them and gaining some EXP.

I challenge anyone to forego shopping altogether and see how much more difficult the game is when you rely solely on drops.

Last edited by DirtyDishSoap; 24/10/17 02:11 PM. Reason: Challenge