Originally Posted by Undesirable
Well I like them. Having more consequences for stealing being part of the game makes it more interesting, balanced and realistic.


I notice that the word you didn’t include in your reasons was the single most important word that there could possibly be: “fun”. Does your proposed change make the game more fun, or just more irritating?


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Then the character that had done the deed would have to face up to the consequences of stealing and sneak around town or stow his gear away. What's the point in having items marked as stolen right now after you teleport away from all trouble to a waypoint?


Yes, like the consequences of making thievery so annoying that no one will ever want to use it again. Here’s another idea: delete thievery entirely and make it so that you cannot pickpocket or pick up owned items. Problem solved. Your idea adds only annoyance and aggravation and adds zero fun.


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No, you'd only be able to sell gear marked as stolen to fences. Or people with Scoundrel skill books, if you will. And they should get less base gold per hour, of course.


Nothing about this adds value, it only adds more tedious steps just for the sake of making Thievery a non-viable path, because you, personally, do not like it.


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It adds more balance and interesting mechanics to the game. Of course it's more annoying to people who just want to steal their way to victory.


You have absolutely zero idea what balance or interesting mechanics are at all. Balance does not mean “thievery should be so incredibly obvnoxious and restrictive on every level so that it no one will ever want to take it”. Interesting mechanics does not mean “take off all your stolen crap each time you enter town, can only sell to one vendor and get 1 gold per 10 value, and have to be subject to obnoxious hassling forced dialogue constantly”.

And I just told you that I don’t steal much at all, so don't give that strawman argument crap.


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Either you'll have to get your persuasion specialist to talk your way out after sneaking away with your thief specialist, or Larian will have to give each character enough Civil points to invest in more than one ability, which is a balance suggestion that I'd actually have to endorse myself.


Obviously you have never used stealing in this game, so I don’t know why you’re insisting that it be removed. There’s absolutely no such thing as “just talk to them with your persuasion character”. The NPC talks to the nearest party member at some unknown time after the theft and there’s no way to reasonably ensure that it’s always the persuasion character.

Even if more civil points are added, forcing thieves to also be persuasion masters is just another annoying restriction meant to punish thieves.


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It's worked every time for me.


Not for me. It’s only worked once to free the Magister.


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Not if I'm playing properly, or on Honor difficulty. Don't make me use the "c" word. I'd have to make do without the item if I kept reloading my game and stealing, because the check would keep happening.


What do you mean “playing properly”? So in other words, the only “proper” way to play is to keep going no matter what happens and you should only save when it’s time to end a gaming session. Well you are not the final arbiter of what is The One True Proper Way to play. You can play how you like, but don’t you tell everyone else that they should be playing the same way you are.


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Not just for a fork, I'm talking about the consequences of murdering the shopkeeper after he catches you.


Which pretty much no one will do anyway.

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I have definitely played the game and the itemization needs fixing, but then again lucky charm is quite powerful last I heard. Shopkeepers having the latest and greatest stuff is also unbalanced and weird.


Oh okay, let’s get rid of the thief build because you, personally, don’t like it, so everyone can just put points into lucky charm instead. Who needs diversity when there’s a single-player game which has an optional mechanic you don’t like?[/quote]

No wait. No one would realistically leave stuff lying around in random crates and chests. Better remove those. Getting all that stuff is way too easy. I know, let's find a better way to have players make money. How about peeling potatoes in a kitchen or gutting fish for 2 gold an hour (real-time, not game time).


Originally Posted by Undesirable

Your mathematics was all for nowt, I'm afraid, because I wasn't saying we should get 5 levels higher items at the vendors, I only meant up to 5 levels lower than your current level, but now I think of it, we could have 1 or 2 levels higher stuff at the vendors.


This is a game where we already need to stop doing whatever we were doing every other level to spend an half-hour touring the merchants and comparing what gear they have.

You see that system and think “you know what would make this better? If the merchants had a huge selection of stuff which EIGHTY(80) PERCENT OF THE TIME is absolutely, completely, fucking useless and only serves to waste the player's time”. There are no words.

No wait, never mind, there are words: "idiotic" and "pointless".

Last edited by Stabbey; 24/10/17 03:28 PM.