So, you want shopkeepers to continue stocking the latest possible gear in their pockets, available to steal at a whim, as well as their gold; then you can teleport away to a waypoint, return to them and sell their own stuff straight back to them. And any possible deviation from this is to be condemned as "idiotic", "pointless" and a detriment to fun.

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Oh okay, let’s get rid of the thief build because you, personally, don’t like it

No, let's not get rid of it altogether, Monsieur Sarcasm, let's nerf it, because it needs a-nerfin'.

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What do you mean “playing properly”? So in other words, the only “proper” way to play is to keep going no matter what happens and you should only save when it’s time to end a gaming session. Well you are not the final arbiter of what is The One True Proper Way to play. You can play how you like, but don’t you tell everyone else that they should be playing the same way you are.

Yes, let's assume that I am the one true arbiter of thievery balance in this thread, thank you very much. I'm the only one that seems to be thinking of creative solutions to what is clearly a thievery balance issue, after all.