All games are slightly differant than eachother. I dont like catagoriseing things becaus they are to rigid.>> How can you say then, that this game is RPG and this is not ? If you wanna continue debating on this, you just have to have a definition of different genres in mind.
All games are all genres in differant amounts. And as much as i would like to go into how its subjective and impossable to say. I will attempt to come up with something solid *even tho im against it=P*
An RPG, is a game in wich you play a charicter, who interacts with objects, and the way in wich these interactions unfold, mold both your charicter, and the objects around it, wich progresses the game.
An object is anything at all in the game that is not eather you, or non interactive things like scenery. Monsters and people are objects, so are items and chests and keys and potions and everything.
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Dont really mention diablo 2, as i said that game is only of value if you where a big fan of diablo 1... or if you are the simple sort who just like killing things=P >>>> Simple sort of ? huh, ok If you are trying to say that there as some intellectual difference between D1/D2 and DD? Tell what is it intellectual in DD that is absent in D1/D2? All those quests you say? Yes, lots of quests in DD, but if you start looking at them - go there, bring here, find that little cave and that little book, talk to him and then to her and then go there.... What you had to do is just carefully study your map and journal, not to miss things. But actually you haven't had any difficult intellectual/ psychological / ethical dilemmas as there were in PST for example. Everything was more or less easy and predefined and scripted. So basically I don't see much difference in quests between D1/D2 and DD. Diablo combat system was much more difficult then in DD. So, you had to make decisions, how to ballance well, how to choose skills, what weapons and armor to keep. Can't compare this to DD. I had difficulties in the beginning only, after entering Iona dungeon, thats all. I was a God in wastelands killing ordinary mobs in 1-2 hits (without +to frost modifier, I didn't take it intentionally)
I mean that d2s quests never really seemed beleaveable, hence you would have to be simple to be able to be entertained by the simplicity of them. D1 and DD atleast has quests wich you acualy pay attention to. I hope that noone has spent houres straining over the golden bird quest from d2.. Intelectual and ethical dilemmas? Hah! These are just more quests. I doubt a game is going to suddenly make me 'think' any more than i already do about such things. I judge a quest by its story alone. Hence, if a quest has a good story, its a good quest. If a quest has a bad story or no story at all.. in order to 'enjoy' doing them(PLEASE NOTE THE ENJOY PART), you must be a little.. slow.. or somehting
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basicly what im trying to say is, diablo is a quest with side quests, divinity is a game with a whole lot of quests with side quests. And really, if you could just play one of the quests in divinity, i would see it as nothing more than what diablo was.>>>
Again, Diablo is great game, which is more focused on combat, on making your char better and stronger warrior. DD is more focused on solving quests.
You have to realise that diablo is short, and dd is longer. Diablo is a short game that you can replay with your same charicter. DD is a longer game wich you cant. Becaus of this, if you play both games an equal amount of time, it will seem like diablo is insanley charicter based, becaus you are basicly just doing the same thing over and over to build up your charicter. However what you fail to realise is. After beating the game the first time.. Thats it! You beat it! Theres really no reason to keep trying to build your charicter unless you enjoy doing so.
So compare diablo, beating it ONE TIME, with the same amount of time playing DD, basicly a day or so. And they will look the same. Now if you play diablo alongside DD, beating it over and over while in dd the charicters always doing something new.. Then yeah, diablo will seem charicter based. But thats just becaus its shorter.
Take DD, remove the entire world outside the little wooden fence in aleroth, then allow for a charicter save/load feature, and add 3 difficulty levels so you dont have to kill the low level things forever. And i bet you that it will start to feel charicter based pretty quickly if you keep replaying it.
As i said, DD is longer.. thats really about it. It 'seems' more quest based becaus it has more quests to do, and not the same old quests over and over that you would get if you CHOSE to continue playing diablo after you beat it.