Originally Posted by Dark_Ansem
I'm really curious: which conversion rules are you applying? spells, for example?


Hey, not 100% sure what you're asking, but I'm mostly taking inspiration from 5e and Pathfinder. It's not a perfect translation, and I'm including some things that aren't necessarily pulled from D&D as well.

DOS 2 and D&D are very different systems. Spell damage in D&D is pretty set, with some variances depending on spell slots and some other stuff, with DOS 2 being scaled to level and whatnot. Also, in order to work with smarmbots Armor Based Saving Throw Mod I'm not creating new damaging statuses or debuffs, so for some spells we're at DOS 2's mercy, while others are alot more customizable. D&D has set number values, DOS 2 scales pretty much everything. Two very different beasts under the hood.

It's kind of a case by case basis with me making some snap judgement calls for quite a bit of it. When I get it all done and released, I'll definitely be taking some feedback to improve upon it.